This website is operated by ubyte digital. Throughout the Site, the terms “we”, “us” and “our” refer to ubyte digital. ubyte digital offers this website, the “Site”, including all information, tools and services available from the Site to you, the user, conditioned upon your acceptance of all terms, conditions, policies and notices stated here.
By visiting this website, you agree to be bound to the following terms and conditions (“Terms of Service”, “Terms”), including any additional terms and conditions and policies referenced herein and/or available by hyperlink.
Read these Terms of Service before accessing or using this website. By accessing or using any part of the Site, you agree to be bound by these Terms of Service. If you do not agree to all the terms and conditions of this agreement, then you may not access the website or use any services.
Features or tools which are added to the current state of the Site are also subject to these Terms of Service. You can review the most current version of the Terms of Service on this page. We have the right to change, update or replace any section of these Terms of Service by posting updates and/or changes to our website. It is your responsibility to review this page periodically for changes. Your usage of or access to the Site – following the posting of any changes – constitutes acceptance of those changes.
To ensure we can keep supplying helpful information about Unreal Engine (“Unreal, UE4”), owned by Epic Games, Inc., we must ensure Epic’s policies (such as the Fan Content Policy) are obeyed whenever mandatory.
We shall modify our Terms of Service at any time if it appears that we’re no longer complying with these rules.
This website is currently not endorsed nor approved by Epic directly, nor are we trying to trick you into believing it is.
Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic.
Please do not perceive this website as something Unreal Engine or Epic Games composed.
Material on the Site is protected by copyright and/or trademark law.
“Code” refers to (snippets of) computer instructions presented on the Site. Mainly C++.
Unless certain requirements are explicitly provided for the Code, Code can freely be used in any (copyrighted) Unreal Engine project without attribution.
While still maintaining some form of intellectual property right on the diagrams, we allow users to share diagrams with peers, or anyone else publicly through any means, but prohibit blatantly selling an (altered) diagram in/as a file, screenshot, on paper, or likewise – and/or prohibit you claiming it (in altered state) is your or anyone else’s work other than the Site’s.
You’re refrained from using the Site for any illegal or unauthorized purpose. Nor may you (in the use of the Service) breach any laws in your jurisdiction (including but not limited to copyright laws).
a. To the extend possible, we offer material on the Site as-is and as-available, and make no representations or warranties of any kind concerning the material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to you.
b. To the extend possible, in no event will we be liable to you on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of use of any material on the Site, even if the we have been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to you.
c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.