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Unreal Engine 5.0

Unreal Engine 5.0

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FCrowdActivity represents a task or activity that can be performed by a crowd activity worker.

By default, it can be seen as merely a 'pointer' to a crowd activity without carrying additional state.

Modifying the structure


Before deciding to add properties to this structure, it's encouraged to become familiar with WorkerPayloadGameplayConcept, which allows IGenericCrowdActivityWorkers to allocate and associate any generic payload data structure to the current or upcoming crowd activity (or even a particular FCrowdActivityCognition tag).

In this sense, FCrowdActivity could merely be treated as a "pointer" to a crowd activity, without carrying additional state.

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