Before deciding to add properties to this structure, it's encouraged to become familiar with WorkerPayloadGameplayConcept, which allows IGenericCrowdActivityWorkers
to allocate and associate any generic payload data structure to the current or upcoming crowd activity (or even a particular FCrowdActivityCognition
tag).
In this sense, FCrowdActivity
could merely be treated as a "pointer" to a crowd activity, without carrying additional state.