Unreal Engine 5.0
Unreal Engine 4.27
Unreal Engine 5.0
Unreal Engine 4.27
FCrowdActivity
represents a task or activity that can be performed by a crowd activity worker.
By default, it can be seen as merely a 'pointer' to a crowd activity without carrying additional state.
Before deciding to add properties to this structure, it's encouraged to become familiar with WorkerPayloadGameplayConcept, which allows IGenericCrowdActivityWorkers
to allocate and associate any generic payload data structure to the current or upcoming crowd activity (or even a particular FCrowdActivityCognition
tag).
In this sense, FCrowdActivity
could merely be treated as a "pointer" to a crowd activity, without carrying additional state.