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Unreal Engine 5.0

Unreal Engine 5.0

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FWorldActivity represents a high-level event that can occur on a 'world' scale. It's executed by world activity workers.

By default, it can be seen as merely a 'pointer' to a world activity without carrying additional state.

Modifying the structure


Before deciding to add properties to this structure, it's encouraged to become familiar with WorkerPayloadGameplayConcept, which allows IGenericWorldActivityWorkers to allocate and associate any generic payload data structure to the current or upcoming world activity (or even a particular FWorldActivityCognition tag).

In this sense, FWorldActivity could merely be treated as a "pointer" to a world activity, without carrying additional state.

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