Posts about anything related to Unreal Engine 4/5
Log function names automatically with __FUNCTIONW__
Using certain macros (or compiler-generated fields) such as __FUNCTION__ and __FUNCTIONW__
TDelegate and TMulticastDelegate (since 4.26)
You can now write TDelegate and TMulticastDelegate instead of DECLARE_DELEGATE and DECLARE_MULTICAST_DELEGATE
Soft Object Reference
Generally speaking, knowing about Soft Object References as a programmer can determine whether assets are loaded all the time, or when needed.
Features I wish were possible in Unreal Engine 5
Such as traversing soft class hierarchies while the underlying class is unloaded.
TWeakPtr and TWeakObjectPtr compatibility with UObject
How does Unreal's smart pointer library work with UObjects? Let's establish a clear distinction.